License: Added error analytics for licensing module. Input System: Added support for PS5 DualSense controllers on Mac and Windows. This enables layout independent keycodes on all platforms. Input: Enabled the Input Manager's Physical Keys by default for new projects. Graphics: Added the RayTracingAccelerationStructure.ClearInstances method that removes all the content from a RayTracingAccelerationStructure. Graphics: Added MSAA depth resolve Vulkan support. Graphics: Added a new Texture Scale option to the LineRenderer, TrailRenderer, and ParticleSystem trails. Graphics: Added a new Texture Mode called Static to the LineRenderer, TrailRenderer and ParticleSystem trails. GI: Added a HDR Cubemap Encoding project setting to the Player tab, which controls the encoding format used for HDR cubemaps. It contains options to maximize the game view or render it as a full screen window on a chosen monitor.Įditor: Added a new menu entry under Help to display Third Party Notices for the Unity Package Manager.Įditor: Added granular context capabilities to ShortcutManager.Įditor: Added support for inheritance between materials in the editor.Įditor: Updated the Device Simulator to allow you to switch between different screens for devices with multiple screens. 2D: Added an actionable console log for the PSDImporter when you encounter vertex count limit exception on Sprite Shape.ĢD: Added an asset upgrading tool, which can upgrade older Sprite Library Assets and Animation Clips to the latest version.ĢD: Added Sortpoint for SpriteShapeRenderer that determines the position for sorting.ĢD: Added support for Color channel in SpriteShape so you can use Vertex Colors.ĢD: Added support for Global Grid Snapping for editing Sprite Shapes with the PSDImporter.ĢD: Added user preferences for the PSDImporter for Controlpoint/Tangent/Spline color.ĢD: Enabled you to selectively indicate which layer to import from a Photoshop file with the PSDImporter.ĢD: Exposed certain PSDImporter import settings as APIs.ĢD: Improved estimation of vertices required for geometry to minimize memory alloction for the PSDImporter.Īndroid: Added ability to include custom asset packs into the build if you add assets to the directory that ends with '.androidpack'.Īndroid: Added Adaptive Decals for Adaptive Performance.Īndroid: Added Adaptive Layer Culling for Adaptive Performance.Īndroid: Added Adaptive Physics for Adaptive Performance.Īndroid: Added Custom Scaler for Adaptive Performance.Īndroid: Added Visual Scripting support for Adaptive Performance.Īndroid: Enabled the Unity Editor to create asset packs if you build an Android App Bundle with Split App Binary enabled.Īnimation: Added a DiscreteEvaluation attribute that allows a property to be evaluated as a discrete value in animation playback so the values in between key frames are not interpolated nor is the value blended between clips.Īsset Import: Updated Preset Editors to support a CustomEditor made with UIToolkit for the Preset Object.Īsset Pipeline: Added options for Accelerator corruption detection.Īsset Pipeline: Enabled models imported from the ModelImporter using the DefaultMaterial to re-import correctly to use SRP default material when you change the active Render Pipeline.Įditor: Added a new "On Play Behavior" dropdown to the GameView.
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