![]() ![]() The tidbits of folksy gossip and local myths shared by Possum Springs locals are engaging and often kind of hilarious. Each day, characters have new dialogue, and specific residents - like the horror-obsessed teen Lori and Mae’s doting mother - have unique vignettes that unlock should players spend the time fostering Mae’s relationship with them. There’s no shortage of small talk to be made with townsfolk, and Possum Spring’s architecture holds a surprising amount of secrets to uncover. It sounds simple, and it occasionally feels repetitive, but Possum Springs and its inhabitants draw you in more than they push you away.Įxploration and conversation define the first half of Night in the Woods. The bulk of the game revolves around Mae’s lazy routine: wake up in the afternoon, say hi to mom, hop around town, and spend the evening bullshitting with your friends. Possum Springs is a bit worse for the wear since Mae left for school the mining industry has gone bust and businesses have shuttered, but it’s still an interesting location to explore. After a short introductory sequence - which has Mae stumbling across Possum Spring’s outskirts after her parents forget to pick her up from the bus station - Night in the Woods eases back on the direct narration and encourages players to wander around town. Mostly, starting over means reconnecting with the people and places that defined her youth. She’s tired of struggling away from home, and at least as far as she’s concerned, moving back into her parent’s place is an easy way to start over. After calling it quits at school, Mae catches a bus back to her hometown. Mae’s twenty, directionless, and a recent college dropout. It’s also one of the most enjoyable games I’ve played in a long time.Īt its core, Night in the Woods is a story about Mae Borowski and the town of Possum Springs. ![]() Night in the Woods is intimate and charming, whimsical and occasionally heartbreaking. What begins as a basic coming-of-age story about a twenty-year-old cat lady (in the anthropomorphic sense, not the depressing neighbor kind), builds and builds into something larger, all while taking place in a single, sleepy little town. Despite being a relatively short game, it’s packed with moments that have rattled around in my head for the last month. Other times, I’m convinced that I should just declare that it’s a slice-of-life game with a supernatural tint - whatever that means.īut my difficulty summing up Night in the Woods doesn’t mean I don’t have a lot to say about it. I want to say it’s a silly 2D platformer almost as much as I think it’s a soulful adventure game. Even after playing through the game twice, every attempt at defining it feels wrong. I’m not sure how to describe Night in the Woods. ![]()
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